E-learning refers to asynchronous, self-paced learning delivered electronically – including prerecorded videos, visuals, text, quizzes, simulations, games, etc. In this study we will focus on the skills needed for effective e-learning design, identify training topics that work well for an e-learning format, and how organizations are delivering a personalized experience through e-learning. This report will include a brief section on how organizations are using (and planning to use) AI in e-learning.